info — september plot
BINDINGS
— CELLAR SPIDER —
COURTESAN
— CELLAR SPIDER —
COURTESAN
MARKING. Devon (throat) — August (throat)
MARKED BY. Jem (hands)
MANNERISMS. Playing with her hair, picking at her nails when she's pensive or nervous, worried about what others think of her, wanting to make sure everyone is feeling okay, feels like it's a failure on her part when they're not. Sarcastic and sassy when she's upset. Biting her lip. Affectionate, crushing on people easily, free love, openly sexual, not afraid to show off her body.
DREAMS/NIGHTMARES. Nightmares can be centered around her gender dysphoria before her transition as a teen. Home. Family. Getting in fights with people she loves. Gaining new super powers. Traveling. Being back at school (rarely positive). Having a bunch of pets. People from the Blood Pact. Sex dreams with the people she's crushing on. Sometimes with people she normally wouldn't think about in that way too.
LANGUAGES. English, French, Spanish.
SKILLS. Fighting, self-defense. Handling firearms, edged weapons (mainly butterfly knives). Basic coding because she wanted to be a game dev. Chess.
COURTESAN. A thin, silver anklet.
TASK. Courtesans serve the commune through acts of sacred intimacy. The Elders’ teachings insist that pleasure feeds the land as surely as blood. Their intimacy can calm tempers, promote unity, extract secrets, and stir devotion.
TRANSFORMATION. ☩ They leave a mark on everyone they touch. Bruises in the shape of fingers that never fade, warmth that burns for days after. Their scent lingers on others after they’ve left — subtle, but maddening, causing people to hunt for it in a crowd.
☩ Those who have been with them cannot forget them. Some wake up sweating, craving them. Others become ill, their bodies rejecting everything but the Courtesan’s presence. Over time, the dependency grows worse, even fatal; some refuse to eat, speak, or touch anyone else.
☩ They do not sleep soundly. Some nights, they mysteriously wake up with new bruises, fingerprints circling their wrists, their thighs, their throat, feeling the phantom caress of everyone who has ever touched them. Sometimes, they wake gasping to their own hands around their windpipe.
☩ Their saliva acts as a drug — anyone they kiss becomes compliant, desperate for another taste.
☩ Their body aches with fever each night, restless without another’s warmth. Only another’s touch can bring relief, but the moment that touch is taken from them, the pain returns tenfold, trapping them in a permanent cycle of need and fleeting reprieve.
☩ Their skin is unnaturally soft, too delicate. Their beauty turns too perfect, too pristine. They mark easily under the slightest pressure, and their skin turns agonizingly hypersensitive to every single sensation — even a breeze, even the touch of clothing on their skin.
☩ They always know what someone most desires. They always know exactly what someone needs, and exactly what they’re willing to give up in order to get it. They become addicted to fulfilling another’s wants; denying these urges causes withdrawal symptoms, distraught when they cannot give someone what they need.
MARKED BY. Jem (hands)
MANNERISMS. Playing with her hair, picking at her nails when she's pensive or nervous, worried about what others think of her, wanting to make sure everyone is feeling okay, feels like it's a failure on her part when they're not. Sarcastic and sassy when she's upset. Biting her lip. Affectionate, crushing on people easily, free love, openly sexual, not afraid to show off her body.
DREAMS/NIGHTMARES. Nightmares can be centered around her gender dysphoria before her transition as a teen. Home. Family. Getting in fights with people she loves. Gaining new super powers. Traveling. Being back at school (rarely positive). Having a bunch of pets. People from the Blood Pact. Sex dreams with the people she's crushing on. Sometimes with people she normally wouldn't think about in that way too.
LANGUAGES. English, French, Spanish.
SKILLS. Fighting, self-defense. Handling firearms, edged weapons (mainly butterfly knives). Basic coding because she wanted to be a game dev. Chess.
COURTESAN. A thin, silver anklet.
TASK. Courtesans serve the commune through acts of sacred intimacy. The Elders’ teachings insist that pleasure feeds the land as surely as blood. Their intimacy can calm tempers, promote unity, extract secrets, and stir devotion.
TRANSFORMATION. ☩ They leave a mark on everyone they touch. Bruises in the shape of fingers that never fade, warmth that burns for days after. Their scent lingers on others after they’ve left — subtle, but maddening, causing people to hunt for it in a crowd.
☩ Those who have been with them cannot forget them. Some wake up sweating, craving them. Others become ill, their bodies rejecting everything but the Courtesan’s presence. Over time, the dependency grows worse, even fatal; some refuse to eat, speak, or touch anyone else.
☩ They do not sleep soundly. Some nights, they mysteriously wake up with new bruises, fingerprints circling their wrists, their thighs, their throat, feeling the phantom caress of everyone who has ever touched them. Sometimes, they wake gasping to their own hands around their windpipe.
☩ Their saliva acts as a drug — anyone they kiss becomes compliant, desperate for another taste.
☩ Their body aches with fever each night, restless without another’s warmth. Only another’s touch can bring relief, but the moment that touch is taken from them, the pain returns tenfold, trapping them in a permanent cycle of need and fleeting reprieve.
☩ Their skin is unnaturally soft, too delicate. Their beauty turns too perfect, too pristine. They mark easily under the slightest pressure, and their skin turns agonizingly hypersensitive to every single sensation — even a breeze, even the touch of clothing on their skin.
☩ They always know what someone most desires. They always know exactly what someone needs, and exactly what they’re willing to give up in order to get it. They become addicted to fulfilling another’s wants; denying these urges causes withdrawal symptoms, distraught when they cannot give someone what they need.


